incorporates some of the best works out there.
sub mods like no forced march which is great since the AI is not in forced march 99% of the time and instead fortifies itself quite alot which is pretty cool. My best experience so far is with Toon all in one mod. battles can end very quickly, morale effects battles greatly and is quite easy to rout enemy armies from my experience, making the game abit 2 easy in my perspective, espcially when the AI likes to attack pikes head on. pikes are strong - good pushback effect. Hoptile phalanx replaces hoptile wall! which allows hoptiles to attack in a formation Looks kinda weird when you see barbarians fighting in formations. units fight down to the last 20/30% generally i seen formations only for pikes at the moment Huge garrison armies (making it harder to capture cities for both me and the AI) I mostly list my experience with battles playing as macedon. If this has been answered elsewhere recently then please post a link. I guess what I'm looking for and I think the OP would agree is if someone who's spent a lot of time with BOTH mods recently to give us a comparative review, for us average joes who just don't have as much time to try them out (or play) as we'd like and have to just pick one. I can't find any specific comparisons like this anywhere beyond vague generalizations like "Every faction will have unique strength/weaknesses ". Radious seemed to fit the bill and worked well for the Baktrian and Pontus campaigns I've played so far, but I'd like to know what I'd gain or lose from the perspective of most factions moving to DeI.įor example, "DeI battles are 2x as long as Radious or Vanilla battles" or "DeI allows 3x as many agents as Radious". I would also really appreciate it if someone who's spent a lot of time with DeI and Radious with various factions could sum up the major pros and cons of each, beyond "based on fantasy blah blah blah" (no offense but that's just not helpful).īought the game at prelaunch, waited until P8 to play and was immediately turned off by agent spam, 1tpy and extremely limited armies. 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai.Apologies for the block of text and typos, I typed this on my phone.
I think the golden mod would be one with DeI, in battle mechanics, where you can make entire stacks rout, and their variety of troops, and then making it so you have you train aux troops over roman legionaries in areas that aren't Rome-culture maxed, with radious' ease in making money, troops, and upgraded town parts. I personally like Radious more, but it still has its problems. Either way, that's my take on the two mods, and the only way you know what you like is by playing both of them. Note: this is why I despise spear infantry: they NEVER break. I've flanked, gotten behind, and cavalry charged stacks of medium tier enemy troops, and they refuse to break until there's only like 5 troops left. However, it's cons are that the battles have less to do with tactics, and more to do with brute strength. I find radious extremely easy, yet fun to play: it's pros are you can have massive 40 vs 40 stack battles, or go "fuck you" and send 40 units to kill an army of like 4 leves.
In a campaign I started last night with radious, I have like 30000 gold just sitting in the bank, and 4 full stack armies and 1 full stack navy. Early buildings are cheap, and troops and money flow really easily. Radious on the other hand, is the exact opposite.
I'm sure if you're willing to spend 50 turns spannin "Next turn" early on, the late game may be fun, but I'm playing to take over the world, not spend 5 turns amassing enough gold to turn a level 1 port into a level 2 fishery. AI, a faction with like 1 settlement'll have a full stack army and a half full stack army + their garrison and be just fine. Mix that with the fact that the AI is well. Not to mention sieging a town, even a non-capital is impossible, since in DeI, each siege takes at least 12 turns, and each town, even non capitals have like 20 garrison units just begging you to fight them. Sure, the individual units/ battles for DeI look cool, but it takes almost the entirety of your economy to build a single building, and having even a single full stack army early in the game makes your income drop to like, 400 gold a turn. I've played both, and I may be in the minority, but I couldn't stand DeI, and I tried the campaign multiple times.